We’re so back.
After over a year of planning, designing, tweaking, and reworking (thanks to your feedback), Dauntless: Awakening is now available to play, including on Steam 🤯.
We’ve covered everything coming in the update, and the whole migration plan for how your progress will carry over. So, there isn’t much else to say at this point except thank you.
Thank you to you, our most dedicated Slayers, for sticking with us, providing your insights all along the way, from Karkonos’ design, to live feedback in Discord and social media, to Beta testers for really refining Awakening. You’ve kept us going, and you know, like we do, that when we say “Dauntless is back”, that it’s with a bit of a wink and a smile because we’ve been here with you all along.
We asked some of the Dauntless team if they’d like to share any messages to the community (aside from how we won’t shut up in Discord…) and here’s what they said.
“We put our heart and soul into every sparkle that went into Dauntless, I really hope you enjoy it as much as we enjoyed making it.” - Vi
“What Vi said. We’re thrilled about what lies ahead, and we’re excited to take you with us. Thanks for playing x” - Loz
“I’m going to get Long Furby into this game somehow, mark my words.” - also Vi for some reason
“Phoenix Labs has been through many changes over the years but the thing that has stayed consistent is the dedication, talent, and resilience of every person here. I couldn’t be more proud of this team and what we’ve achieved this year. Awakening signals our renewed dedication to Dauntless, and there’s so much more goodness to come. Clear skies ahead!” - Jen
“I’ve been lucky enough to work on Dauntless for the last six years of my life, through ups and downs, and challenges. But my love for Dauntless is just as strong as ever, and I remain just so excited to keep building content for it, and for everyone who plays it.” - Ahrelia
Now get out there, and get slaying.
Sincerely,
The Dauntless Team