Infinite Radiance Infinite Radiance
Infinite Radiance

New to Dauntless

Balance


Exotic Changes

Exotic Changes

  • Increased the damage of Molten Edict’s fireball attack by 50%.

  • Molten Edict now has 1 Power Cell slot, 1 Prismatic Cell slot, and the Berserker perk.

  • Twin Suns now have 1 Technique Cell slot, 1 Prismatic Cell slot, and the Evasive Fury perk.

  • The Godhand now has 1 Power Cell slot, 1 Prismatic Cell slot, and the Savagery perk.

  • The Hunger now has 1 Power Cell slot, 1 Prismatic Cell slot, and the Ragehunter perk.

  • The Skullforge now has the Molten perk.

  • Prismatic Grace now has the Medic perk.

  • Tragic Echo now has the Rage perk.


Sword

Sword

If you run Energized +6 with Adrent Cyclone in 1.6.4, you can stay in that special for 20 to 30 seconds in an unstaggerable state. Dauntless is a game about skillful decision making and timing. This combination of abilities broke that design principle. It’s okay to bend the rules a bit with special abilities, but this was breaking our design entirely. This is an initial step towards removing Ardent Cyclone meter gain in 1.7.0.

  • Reduced the amount of Ardent Cyclone meter gained while using Energized by 85%.


Hunting Grounds

Hunting Grounds

  • The guaranteed Behemoth on Brightwood is now Flameborn Quillshot (was Valomyr).

  • The guaranteed Behemoth on Razorcliff Isle is now Rezakiri (was Deepfrost Embermane).

  • The guaranteed Behemoth on Paradox Breaks is now Flameborn Rezakiri (was Rezakiri).

  • Removed Moonreaver Shrike from Razorcliff Isle.


Agarus

Agarus

  • Added a window of invulnerability during the revival animation of Agarus weapons’ legendary ability.

  • Reduced the number of Ruptured Stalks required for crafting Agarus’ weapons from 15 to 7.


Embermane

Embermane

  • Changed Deepfrost Embermane’s roll attack to be more accurate, only causing AoE damage on impact of the first hit.


Gnasher

Gnasher

  • Improved the collision and hitboxes during Deepfrost Gnasher’s dive and slam moves.


Rezakiri

Rezakiri

  • Changed Flameborn Rezakiri’s tail sweep attack so the second sweep won’t hit Slayers who successfully dodged the first.


The Chronovore

The Chronovore

  • Increased the time it takes to be knocked off during certain moves when mounted.

  • The Chronovore gear now correctly requires 4 Timeworn Tentacles to craft.

Quality of life


Skraev

Skraev

  • Reduced the opacity on Skraev’s blizzard VFX.


Miscellaneous

Miscellaneous

  • Consumables can now be swapped while queued for a hunt.

Bug fixes


Axe

Axe

  • Fixed an issue where charged axe attacks would sometimes end without completing an attack.


Cosmetics

Cosmetics

  • Fixed a bug where certain armours could not access the secondary dye channel.

  • Fixed a bug where lantern effects would stay visible and stack up after switching in the loadout screen.

  • Fixed a bug where using a jump vent right after changing your character’s skin tone would revert the change.

  • Fixed a bug where players could spawn in the ground when using the “Brave and the Boulder” arrival.

  • Changed the Chronovore armour’s footprint effect to the proper dye channel.


Hunting Grounds

Hunting Grounds

  • Fixed an issue allowing players to keep interacting with respawned Primal Suppressors.


Environment

Environment

  • Fixed an issue where red crystals were in the wrong locations in Blaze Escalation.


Quests

Quests

  • Removed “consume ironhide pylons” as a quest objective as the functionality wasn’t working consistently.

  • The quest “Behemoth Survey: Enemy Vine” now correctly identifies any Koshai as an objective target, not just Heroics.


UI

UI

  • Fixed a bug where the fire debuff icon would get stuck on the HUD.

  • Fixed a bug where the repeaters were not attached correctly to the hands of a Slayer.

  • Fixed a bug causing loot to incorrectly appear multiple times in Escalation end-of-hunt screens.

  • Fixed a bug where lanterns that were tracked in the HUD could not be untracked once crafted.

  • Fixed a bug where loot would incrementally stack in the loot summary screen when completing multiple events in a row in the Hunting Grounds.

  • Fixed a bug where some players would not see any daily challenges available.

  • Fixed a bug where item amounts would not update immediately after crafting tonics.

  • Fixed a bug where notification icons would appear on Bounties and Challenges when they shouldn’t.

  • Fixed a bug where the wrong icons would be shown when opening cores.

  • The Hunting Grounds selection screen now shows all possible Behemoths instead of six.

Known issues

Favro Community issues