Balance
Gameplay
Blitz Tonic now grants a flat +15% attack speed. It was previously a range of +10–30% based on health missing.
Sword
The sword’s Ardent Cyclone special now spins at a fixed rate, regardless of attack speed perks and buffs.
Elder Behemoths
Elder Behemoths are no longer slower than their normal counterparts.
Elder shield’s explosions now only trigger on weapon hits.
Elder shield’s explosions are now aimed forward to minimize side or back splash.
Elder shields now move faster, and will no longer all move at the same time.
Agarus
Reduced the health of Agarus’ vine arm.
Urska
Reduced the health of Urska’s legs and tail.
Quality of life
Hunting Grounds
Players can now make Reward Cache purchases while in the Hunting Grounds.
Loot cubes now appear faster at the end of a public event and stick around for less time before disappearing.
Cosmetics
The Echoes of the Future Hunt Pass armour skins’ VFX color is now based on the dye applied to their respective armour parts.
Bug fixes
Gameplay
Fixed an issue where dodging through Cascade perk pickups would sometimes count as a perfect dodge. It was far from perfect.
Attacks that cannot be critical strikes, such as hits from grenades, will no longer remove the guaranteed critical strike buff granted by the Pulse perk.
Fixed an edge case where Primal Strike ability could allow more than 10 stacks of Perfection.
Chain Blades
Players will no longer be invulnerable after stopping a Chain Push combo. Before, one second of invulnerability carried over if the Chain Push was cut off with a light or heavy attack.
Fixed an issue where Chain Push attacks would get stuck on the ground if triggered during a dodge.
War Pike
Fixed an issue where high attack speed builds would temporarily stop dealing damage during the war pike’s Piercing Flurry combo.
The Piercing Flurry combo hold finisher now always performs the same number of attacks, regardless of attack speed buffs.
Chronovore
The Chronovore’s eyes now glow when enraged. You won’t like them when they’re angry.
Polished the Chronovore’s flight animations for smoother transitions.
Expanded the Chronovore’s hitboxes to make sure its wings are hittable.
Improved the Chronovore’s radiant ring hitboxes to better match the VFX.
Fixed a bug where the Chronovore would play its intro sequence again when interrupted before it could finish it.
Fixed a bug that caused the Chronovore to remain hidden longer than intended during the encounter.
Nayzaga
Fixed a bug where the terra status effect wasn’t being applied to Nayzagas.
Fixed a bug where the shock status effect wasn’t being applied to Shadowtouched Nayzagas.
Skarn
Deepfrost Skarn now only shows the bulldozer attack interrupt indicator when its head armour is broken.
Fixed a bug where Deepfrost Skarn’s aether VFX would switch to green when coming up from the ground.
Valomyr
Fixed a bug where Valomyr sound effects continued to play after their defeat.
Hunting Grounds
Fixed various invisible collisions and clipping issues in the Paradox Breaks.
Fixed a bug where the proper music was not playing in the Hunting Grounds.
Escalation
Fixed a bug where encounters’ outro music would play prematurely.
Performance
Reduced out-of-memory crashes across all platforms.
Reduced hitching across all platforms.
Improved performance on Nintendo Switch to reduce crashes.
UI
Changed references of “critical hit” to “critical strike” in the Pulse perk’s text.
Reckless Leap’s move list entry now has the correct interrupt icon.
The DPS meter in the Training Grounds will now be visible to all players. For real this time.
Added the correct quest icon to the Unbreakable Dye quest on Frostmarch.
Fixed bug where the Chronoslayer Event Pass was not showing the correct XP values.
Cosmetics
Improved the Death’s Reliquary and Chronovore armours to reduce clipping when mixing and matching pieces with other armour sets.