Expand Your Combat Arsenal With Omnicells Expand Your Combat Arsenal With Omnicells
Expand Your Combat Arsenal With Omnicells

In Brief

  • Omnicells arrive as part of 1.7.0 on July 8.
  • Three omnicells are available at launch: Bastion, Iceborne, and Discipline.
  • Many existing cells have changed in preparation for launching omnicells.

1.7.0 marks the launch of omnicells, a new gear type that adds more depth to your combat build. Let’s dive in and learn more about omnicells.

What Are Omnicells?

Omnicells are new craftable gear that provide a wide range of build options to let you strategize around your preferred playstyle, as well as plan for specific encounters. To further balance combat with the launch of omnicells, we’ve changed a number of other cells and increased attack speed for each weapon.

For more info on the changes made to existing cells, as well as the changes made to weapon attack speed, check out the 1.7.0 patch notes.

Omnicells are imbued with both a passive and active effect. If you have an omnicell equipped, you can trigger the active effect by tapping the button previously used for your Lantern.

Here’s a rundown of the three omnicells launching with 1.7.0.

Omnicell Abilities

Bastion
Bastion

Passive: Increase all shields received by 15%. Dealing damage has a chance (based on damage dealt) to grant a stacking, refreshing 25 health shield that lasts for 25 seconds (max 500 shields).
Active: Leap forward and slam the ground, consuming all shields in a blast of energy that deals damage to nearby targets equal to 150% the amount of shields consumed. 30 second cooldown.

Iceborne
Iceborne

Passive: Increase max health by 100. Gain 1% lifesteal and 5% reduced damage, then again for every 150 missing health. Taking damage reduces the cooldown of the active ability by 5 seconds (only once every 5 seconds).
Active: Throw an ice lance that does 1500 frost damage; double damage if thrown at full health. Also prevents you from being staggered and grants +10% lifesteal for 8 seconds. 60 second cooldown.

Discipline
Discipline

Passive: Critical strike chance and damage increased by 10%. Healing is reduced by 50%. Reaching max stacks of Flaming Fist makes you Disciplined, increasing your critical strike chance by 50% for 40 seconds while also increasing damage received by 100%. When Disciplined ends, stacks are cleared.
Active: Perform a quick parrying punch that deals 300 blaze damage. Parrying an attack does +300% damage and grants a stack of Flaming Fist, giving +6% critical strike damage. This can stack 4 times. 15 second cooldown.

Preparing For Omnicells

As you may have gathered, we are removing the regular Iceborne and Discipline cells, and if you crafted at least one of these cells, you’ll be compensated with the omnicell version. You’ll also receive 150 steel marks back for each Discipline cell you crafted. Once you reach Level VII on the Slayer’s Path, unlock the omnicell node to gain access.

Additionally, we’ll refund both the Aetherheart and rams cost of any power surged gear you had whose Perk was changed. Additional details can be found in the 1.7.0 patch notes.

You can unlock Bastion and Iceborne via the Slayer’s Path, and the Discipline omnicell recipe is available at the Lucky Break store. All omnicells are craftable via the Middleman.

What’s Next?

We have plans to launch more omnicells in the future, so be on the lookout for additional info down the line!

We’d love to hear your feedback on omnicells and the various cell changes, so be sure to visit our social channels on Reddit and Twitter to let us know what you think.

Clear skies, Slayer!