Release: OB 0.4.4 Release: OB 0.4.4
Release: OB 0.4.4

OB 0.4.4 sets the stage for The Coming Storm, delivering a wide assortment of bug fixes, quality of life improvements, and updates based on community feedback.

Combat & Balance

  • Elemental status effects are now based on the number of hits rather than the damage. This means that weapons such as the chain blades and war pike that attack in rapid succession are far more proficient at inflicting elemental damage.

  • Gear recipes have been made more straightforward for Nayzaga, Pangar, Hellion, Stormclaw, and Kharabak.

  • Drop rates for rare part breaks have been slightly lowered for pre-Maelstrom Behemoths.

  • Increased the number of upgrades available for Embermane, Skraev, Drask, Nayzaga, Pangar, Hellion, Stormclaw, and Kharabak gear.

  • The damage required to break Rezakiri’s claws and legs has been reduced, allowing for Slayers to more reliably make a dent.

  • Chain blades dash invulnerability now starts two frames earlier, better matching animation and VFX.

  • The Tragic Echo bonus damage has been corrected from 300% to 100% thanks to a bug fix.

  • The Drask lantern instant ability now grants increased bonus damage to Behemoth base health instead of just part damage. This bonus has decreased to 40% to compensate.

  • Medic cell no longer triggers on self-revive. The healing values of medic cells have also been adjusted from 10%, 20%, 30%, 30%, 50%, 100% to 5%, 10%, 20%, 20%, 30%, 40% respectively.

  • Rezakiri’s tail hitbox has been adjusted to improve the reliability of attacks.

  • Jumping no longer costs stamina. Don’t be claiming that it’s mental.

  • Stormhammer has a new passive ability and will now automatically reload one shell when Slayers execute a perfect dodge.

  • Rezakiri will now heal if Slayers disengage from its encounter. The fromagers union has lodged an official complaint.

  • Lifedrain tonic effects are now disabled while the special effects of the Feast are active.

  • Pylons now deploy more quickly (0.8 seconds).

  • The range for damage boost and defence boost pylons has been increased.

  • Healing pylons now last 20 seconds; healing per second has been increased to keep the total healing the same.

  • Pylons no longer have collision, allowing players to move through them.

  • The visibility of pylon range rings and status icons has been improved.

  • The stamina gained from reloading the Razorwing hammer has been reduced to 20.

  • Executing a perfect dodge with Stormclaw chain blades will now boost special meter by 400%.

  • Burning damage dealt by blaze elemental effects will no longer charge lanterns.

  • Charrogg’s base health has been increased to better align with Slayer progression.

  • Adjusted frequency of Pangar and Hellion non-attack animations so that they happen less predictably.

  • Behemoths will now get stuck on islands less frequently. Goo Gone usage across the Shattered Isles has reached an all time high.

  • Razorwing Kharabak will no longer attempt to dash through walls or past its targets when charging.

  • Quillshot and Nayzaga will now reliably drop break parts thanks to a bug fix.

  • Reworked the way that damage modifiers stack to reduce the likelihood of inaccurately high damage numbers.

Tech & Performance

  • The status bar icons for insight potions, lifedrain tonics, and aetherdrive tonics have been updated.

  • The icons for Platinum and notes have been better differentiated.

  • Acrobatic attacks made with the Hellion axe now have fire trails.

  • Improved audio effects for sheathing and unsheathing. Oh, hello there, Duck Newton.

  • Various icons have been cleaned up and many placeholder icons have been replaced.

  • Embermane and Stormclaw have new shock stagger animations. Don’t blow a fuse, man.

  • Improved Rezakiri’s Bullet Rain VFX. Lacroix-Ruggieri, eat your heart out.

  • Sparkle effects have been removed from arid islands to improve performance.

Islands & Ramsgate

  • The canine populace of Ramsgate has been improved. Take that, Brent.

  • Slayers now move more smoothly over varied terrains and surfaces, reducing jitters and trips. Foot-eye coordination has been improved by 23.4%.

  • The town Stylist, Gregario Flynt, has improved his own fabulousness and the aesthetic appeal of Arkan Drew, Wils Bormen, and Moyra Heigsketter.

  • Razorwing Kharabak armour pieces now have icons.

  • OSHA has been kicked out of Ramsgate, and the roofs are open. LIVIN’ LIFE ON THE EDGE.

  • The mists surrounding the secrets of making misty things mistier have been demystified allowing us to make misty things mistier. Mist effects improved by 234%

  • Quest text for for Hellion, Shrowd, and Rezakiri has been clarified and made more informative.

Slayer Expression

  • The flare icon displayed in players’ compasses has been updated to be easier to read.

  • Flares can now be previewed in the style menu.

  • Embermane chest armour feathers now look 23.4% cooler. Crystal cool.

  • Lantern glow effects have been improved.

Evergame & Progression

  • Shrowd and Rezakiri will no longer show up in heroic patrols in the Maelstrom. This will better allow Slayers to farm up for these encounters. Note: Their icons will still show up but they won’t appear in patrols.

  • Unlocking the Embermane and Drask lanterns now requires Slayers to collect 10 Embermane or Drask parts instead of killing Skarn with a blaze or shock weapon.

  • Normal Behemoth gear has been set to “common” quality, all Dire Behemoth gear has been set to “rare” quality, and all exotic gear has been set to “legendary” quality.

  • Clarity around Nayzaga, Shockjaw, and Moonreaver parts has been improved by correcting for duplicate names.

  • It is now more clear when Slayers have insufficient materials for crafting with the weaponsmith and armoursmith.

  • The scale of crafting interfaces has been adjusted to show more items at once.

  • A “currently equipped” section has been added to crafting menus. This allows Slayers to make better decisions when crafting.

  • Updated the weaponsmith and armoursmith lists to sort the strongest items to the top of the list.

  • Crafting lists are now sorted by rarity then alphabetically to reduce scrolling.

Bug Fixes

  • Fixed a bug where Bulwark tonics could last indefinitely. I guess you could say… The bul warks properly now

  • Players should more reliably return to town after completing a hunt.

  • Axe and war pike options will now reliably unlock when Slayers reach required weaponsmith reputations.

  • Many locations under islands on which Slayers could get stuck have been removed.

  • Several aether vents have had their collision corrected to prevent unpredictable launch trajectories.

  • Drask lanterns will now fire correctly on inclines.

  • Firebrand Charrogg’s tailswipe combos will now accurately connect with Slayers.

  • The Hunger no longer incorrectly gains meter from items and lanterns.

  • Fallen trees will no longer spam audio. This is the song of my people.

  • Charrogg’s tail slam attack will now correctly apply area of effect damage.

  • Embermane will reliably wiggle before pouncing. Give me a siiiiiign…

  • Breaking Embermane parts no longer removes damage from unrelated attacks.

  • Hammer users will not get stuck on other Slayers when rocket jumping.

  • The “Vertical Ripper” input has been corrected in the combo menu.

  • Reputation tracks will now reliably update and reflect player progress.

  • Stormclaw horns will no longer duplicate drops.

  • Ingredient requirements will correctly reflect Slayer inventories in crafting menus.

  • End of hunt menus will more accurately reflect the break parts Slayers have earned.

  • Patcher errors will no longer incorrectly trigger.

  • Slayers will no longer get stuck in Godhand beam animations and cannot sustain infinite beams. All life as we know it will no longer instantaneously stop, and every molecule in your body will not explode at the speed of light.

  • Aetherhunter cells will trigger bonus damage against aether-charged Behemoths instead of enraged Behemoths.

  • Shrowd’s corruption debuff will last for consistent periods of time.

  • Stormclaw’s thundercloud visuals will no longer fade during gameplay.

  • Shrike and Skarn gloves will no longer clip through fingers.

  • Kharabak helmets will no longer clip through Slayer chins.

  • Rezakiri will now dissolve at the end of hunts.

  • Resolved an axe stamina bug which caused dodge costs to increase to 25 from 20 after executing a charge attack.

  • Pylons will no longer strip off or incorrectly replace other buffs.

  • Slayers will more reliably transition from cities to airship lobbies.

  • Multiple quests have been adjusted to correctly display correct Behemoth information in journals and maps.

  • Shrike axes will no longer have over-extended meter length.

  • Rezakiri war pikes will now accurately build special meter.

  • Camera perspective will now more smoothly transition between walking and running distances.

  • Chain blade and axe island arrival emotes will now reliably and accurately display.

  • Sentinel armour has received some attention to improve dye regions.

  • Behemoths will no longer destroy their own objects with AoE attacks.


  • Players can sometimes get into a bad state if they send invites to each other at the same time. We are working on a more permanent fix for this. In the meantime, you can temporarily resolve this issue by opening your Gameplay settings in the Options menu, toggling to block all party invites, and then going back to your original invite settings.

  • When infusing two cells at a time into gear, sometimes one of the two will be removed and not properly infused. We are digging into the cause but in the meantime, please infuse carefully!

  • Chest pieces may appear to be the wrong body type in the airship lobby.

  • Slayers will not automatically be put into a hunt when the airship timer hits zero. All players must ready up prior to departing. We are investigating and working on a systemic fix for this!

  • Subtitles for the cinematics will only show up in English. We are working on expanding this to other languages.

  • Embermane’s tailswipe attack may still happen after its tail has been severed.

  • Some menus may not update after infusing a cell. If that happens: exit the menu, when you relaunch it should show up.

  • Exotics may interact with each other in unintended and exotic ways. We are working on making these play nicer!

  • We are aware that some users are getting disconnected after every hunt and we are investigating the cause.

  • Behemoths may occasionally walk in irregular patterns. Fix this by slaying them. We’re serious. If they do this, slay them.

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