Release: OB 0.6.4 Release: OB 0.6.4
Release: OB 0.6.4

OB 0.6.4 introduces the powerful Scorchstone Hellion, new hairstyles and character customization options and another updated UI screen.


  • Scorchstone Hellion has been burning it up in the Maelstrom. Be careful if you choose to pursue this quarry – its command of lava makes it an especially deadly Dire Behemoth.

  • Added new curly hairstyles! Slayers now have even more options when designing and customizing their characters.

  • Added a new UI for grenade crafting, potion crafting, and Middleman purchases. All three should now be easier to navigate.

  • Added some new character customization slides and polished up existing ones. Interact with the mirror in Ramsgate Plaza to open up the character creator and experiment with your look.


  • Polished up the VFX on blaze aether explosions.

  • Fixed a bug that prevented Skarn’s aether particles from properly covering its vent.

  • Fixed a bug that caused fingers to clip through the Unseen Protectors.

  • Fixed a bug that caused the Founder’s Cuirass to clip through many things.

  • Fixed a bug that caused Riftstalker portal VFX to line up incorrectly.

  • Fixed a bug where the repeaters’ impact VFX could sometimes be seen in places other than where the shot occurred.

  • Replaced some remaining old Platinum and Notes icons with the stylish new ones.

  • Fixed a bug that caused Gnasher flee VFX to appear at the wrong size.

  • Fixed a bug that could cause it to sound like there were endless birds fleeing from trees.

  • Fixed a bug where certain textures were missing from islands.

  • Fixed a bundle of island bugs and did an optimization pass on foliage and fog. They should now be less resource-intensive.

  • Fixed a bug that caused the Skarn Boots to display the wrong icon when viewed in the loadout.

  • Fixed a bug where the hammer concussive aether blast and VFX weren’t facing the correct direction.

  • Fixed a bug where some lantern abilities could be offset from the ground if used near another player.

  • Fixed a bug where the the Saboteur’s Grip mine damage was being scaled incorrectly with weapon power, leading to unpredictable damage.

  • Fixed a bug where under very high attack speed and some lag, the repeaters could reload twice before getting their ammo.

  • Fixed a damage tuning issue where having weapon power far below a Behemoth’s level could result in a matching-element weapon actually being a better damage choice than a neutral weapon.

  • Fixed a bug where axe charge attacks could be slowed down if the player has attack speed and dealt damage from another source (such as a lantern).

  • Fixed a bug where the Molten Edict’s evasive blast bombs were having their damage scaled via raw weapon Power and increased the damage of Molten Edict’s evasive blast bombs by 20% to compensate for this change

  • Colours on the Zaga Bracers and Zaga Greaves are now consistent across the crafting UI and equipped view.

  • Smoothed out some Behemoth moves and introduced a fix to make sure that Behemoths that burrow do so more cleanly.

  • Jumping will now cancel emotes (as intended).

  • Credits screen will play the Drask animated background/video again.


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