Call to Arms Call to Arms
Call to Arms

New to Dauntless

Balance

Ace Chips

Ace Chips

We had planned to remove ace chips from the game and convert existing ace chips to aetherdust in 1.8.3 with the goal of reducing the amount of different currencies in the game. Due to an error, some of this work made it into 1.8.0, resulting in wrong aetherdust values at the Middleman.

  • Ace chips will automatically be converted to aetherdust in patch 1.8.3 at the rate of 12 aetherdust per ace chip.

  • Players can also convert early by purchasing aetherdust directly from the store at the same rate (1:12).

  • Cell cooking speed up now costs 1 aetherdust per 10 minutes, or 6 aetherdust per hour (was 1 per hour).

  • Increase rare cells dusting from 20 aetherdust to 25.

  • Increase epic cells dusting from 40 aetherdust to 50.

Gameplay

Gameplay

  • Corruption pools now have a small delay between when they’re spawned and when they apply the corruption effect.

  • Shadowtouched Koshai can now be staggered during its “Spreading Corruption” attack.

The Hunting Grounds

The Hunting Grounds

  • Removed the Shockwaves and High Alert island events on Twilight Sanctuary.

  • Added the Ritual of Blood island event to Twilight Sanctuary.

  • The Infernal Gaze island event found on The Blazeworks no longer includes lava walls. Instead, the event now includes blaze danger zones and splitting lava.

Quality of Life

Audio

Audio

  • Balanced the audio during the Shards of Chaos island event. The amount of explosions was far too much to handle…

Store

Store

  • Rustic, Arboreal, and Divination dyes are now available for purchase in the store.

UI

UI

  • Omnicells’ active abilities are now listed before passive abilities in the equipment details.

  • Empty perk slots now have perk specific tip text.

Bug Fixes

Gameplay

Gameplay

  • Challenges completed during Escalations will instantly award the corresponding currency.

  • Fixed an issue where some missiles would miss the target when using Phaelanx weapons’ unique effect.

  • Phaelanx weapons’ unique effect will no longer stop functioning if the targeted Behemoth dies during the attack.

  • The terra status glow visual effect will no longer persist on Behemoths after the effect expires.

Stormclaw

Stormclaw

  • Stormclaw’s visual effect no longer appears randomly on the map.

Performance

Performance

  • Improved performance when claiming a bounty.

  • Improved performance when using a curiosity.

UI

UI

  • Bounty token notifications now appear when claiming daily login rewards from the fountain.

  • The quest complete UI pop-up now has a matching audio effect.

  • All challenges and bounties asking players to complete challenges will now progress.

  • Fixed a bug where dodge requirements for quests, challenges, and bounties were not counting.

  • The Chronovore and Phaelanx island events now count for event objectives.

  • The loadout tutorial now says the correct number of available loadout slots.

  • The Berserker Cell now has the correct category icon in the Trials store.

  • Loot notifications in Escalation are now visible when breaking Behemoth parts.

  • The frozen status no longer covers other HUD elements.

  • Reduced the width of the event UI box.

  • Island event descriptions have more space between each other on The Hunting Grounds’ screen.

  • Broken parts no longer appear in the wrong loot screens.

  • Long event descriptions will no longer break the event tracker.

  • Fixed a bug where selecting a locked dye would break the dye select UI.

  • Fixed a bug where in-game patch notes would display incorrectly if opened too fast at launch.

Known issues

Favro Community issues