Release: OB 0.5.11

OB 0.5.11 ends Dark Harvest and ushers in sunshine, bug fixes, and more.

NEW TO DAUNTLESS

  • Dark Harvest is over and the sun shines again, revealing a city scrubbed clean of graffiti. But while the Unseen seem to have skulked back to the shadows, the umbral Riftstalkers remain. Be on the lookout for those telltale purple portals…

QUALITY OF LIFE

  • Fixed an issue where certain hit reactions were taking priority over Resolve.

  • Fixed a bug that could cause players to spawn outside of Riftstalker’s murder palace. R is among the most menacing of sounds.

  • The transfusion grenade’s healing orbs should more reliably seek and heal their targets.

  • The transfusion grenade’s healing orbs will no longer be consumed if they strike a Slayer who is at full health. (They will now pass through them.)

  • The transfusion grenade’s healing orbs will now change targets immediately if their active target is killed or healed to full.

  • Added new daily and weekly challenges for repeaters. Don’t forget to turn them sideways.

  • Ramsgate and the Shattered Isles have both undergone a optimization pass to help improve performance.

  • Dye palettes have been restored to their proper order in the UI.

  • Dyes that aren’t available will now display a lock icon when viewed in dye selection screens.

  • Dye swatches are now easier to use when playing with a gamepad.
  • Did a polish pass on the Bosun’s hair and beard.

  • Repositioned the Riftstalker’s umbral blast so it no longer shoots from below its feet.

  • Made it easier to get break parts from Firebrand before it dies.

  • Did a VFX pass on the Riftstalker.

  • Cleaned up VFX for the Riftstalker’s weapons.

  • Improved the audio and visual effects on the Riftstalker’s portal jumps.

  • Changed the way that the chain blades’ pull rotates players, making it more fluid vs. abrupt.

  • Fixed a couple places where Slayers could get stuck on ledges if they fell off an island.

  • Completed a VFX pass on aether vents, making them appear more grounded.

  • Improved the repeaters’ ability to inflict elemental status effects.

  • Fixed a bug that could cause Slayers to lose their eyes or eyebrows due to helmet hiding settings.

  • Made UI buttons easier to read and understand.

  • Fixed a bug that could cause repeaters-wielding Slayers to “pop” weirdly when being pulled into Riftstalker’s murder palace.

  • Fixed a bug where armour power didn’t mitigate thorn/vine damage. Protect your neck.

  • Koshai gear should now correctly unlock after the player has hunted Koshai (instead of requiring players to successfully complete the quest).

  • Repeater-wielding Slayers can now shoot and destroy Koshai’s falling seed pods and Charrogg’s rolling lava balls.

  • Fixed another bug that could cause Slayers to execute the war pike’s side step attack, even though it was removed in a previous patch.

  • Did a VFX polish pass on lava pools.

  • Redesigned and replaced Riftstalker’s vocalisations.

  • Fixed a bug that could cause the war pike to continue to whoosh when it was dodge cancelled.

  • Fixed a bug where the camera would respond to input while the player was navigating the emote wheel.

  • Fixed a bug where some helmets would cause Slayers to appear eyeless. The goggles do nothing!


KNOWN ISSUES


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