OB 0.5.13 introduces Rockfall Skarn, new gear, and a stylish new main menu. The patch is rounded out by bug fixes and balance improvements.
NEW TO DAUNTLESS
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New Dire. Ready your weapons. Rockfall Skarn has arrived in the Maelstrom.
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New cell. Grant your nearest ally a portion of any shield you’ve applied to yourself with the Guardian cell.
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New weapons, armour, and prism. Harness the raw power of the Rockfall with powerful gear and a new Stoneheart prism for your repeaters.
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New Main Menu design. The Main Menu has undergone a complete rework! This is ongoing work, so please let us know if you run into any bugs.
QUALITY OF LIFE
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Slayers will now have a choice of two weapons (instead of just one) in Weaponsmith daily and weekly challenges. This change gives Slayers more flexibility and more opportunity to use preferred loadouts.
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Fixed a bug that could cause blocked players not to save to the /block list.
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Party invites received during a cinematic will be queued for later interaction.
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Dyes applied to the eyes on the Shrowd Hood now result in a more visible colour change. We speak mathematics and build.
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Fixed a bug that prevented some players from claiming their free recruit dye bundle.
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Blitz Tonic’s buff icon will no longer be overwritten when using Drask Lantern (and vice versa).
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Players will see their elemental status effects on Skarn’s rocks as well as its body.
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Improved the reliability of Tragic Echo triggering if it’s available.
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Fixed a bug that caused Maelstrom expeditions to encounter heroic Razorwing instead of standard Razorwing.
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Made it so that exploration music won’t be interrupted by combat music if one of your huntmates starts the battle. You do you, boo boo.
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Fixed a bug that could cause eyes and eyebrows to disappear on transmogged helmets. 👀
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Fixed some bugs that prevented daily and weekly challenges from giving credit for defeated Behemoths.
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Fixed a bug where damage numbers shown to the players were correct but damage actually being dealt was less than intended in some circumstances.
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Fixed a bug that could cause Prismatic Grace (Rezakiri exotic helmet) to trigger improperly after being downed.
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Fixed a bug that caused part of the sword’s Rising Elements combo not to do damage.
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Added new SFX that trigger when aether shields pop.
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Fixed a variety of bugs that could cause sounds to get stuck in a loop.
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Fixed a bug that prevented wounded Riftstalker parts from taking damage.
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Fixed a bug where the Armoursmith reputation track would not grant retroactive experience for the armour that was crafted prior to unlocking it.
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Fixed a bug that caused Shrowd’s aetheric realm to show for other players in the party.
BALANCE CHANGES
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Wound health bars for Behemoth parts are now scaled by 40% per additional player (down from 66%). This should make wounding parts in four-slayer groups about 35% easier.
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Fixed a bug that caused Maelstrom Behemoths to have more max health when fighting in groups. Maelstrom Behemoths will now have around 7% more health when fighting solo and 8.5 less health when fighting in a group of four. For heroic fights, four-slayer Behemoths will have about 15% less health than previously. Our goal here is to fix bugs and ensure that playing with friends makes the game easier and more fun.
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Grenades will now bounce off of and land near Rezakiri Prisms instead of going straight through.
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Area of effect attacks centered inside Rezakiri Prisms will now correctly deal damage to the Prism.
KNOWN ISSUES
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Behemoths may occasionally walk or move in irregular patterns. Fix this by slaying them.
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Heroic Rockfall Skarn will not give archonite after successfully completing a hunt.
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All other currently known issues can be found on the forums.