New to Dauntless
Early Patch Notes
Please note these Patch Notes are being published a few days early to give exposure to the upcoming fixes. Changes will go live on December 19th!
Frostfall
Frostfall is here, including a new Event hunt, facing off against the Cheerless Charrogg:
The Cheerless Charrogg has long been a fairytale told to ill-tempered children of the isles during Frostfall.
This season, however, the childrens’ collective petulance reverberated far enough to penetrate into dense deposits of unstable Aether and it has erupted from innocent imagination into grim reality.
Beware, The Cheerless Charrogg is an unstoppable humbug that can be damaged, but not killed. Pummel it with all the snowballs and holiday cheer possible to survive until it retreats back into the fireside folklore it came from.
More details in your Inbox!
Bug Fixes
Behemoths
Fixed an issue with Behemoth attacks becoming out of sync between the game client and server after enrage, resulting in players being hit by attacks that did not visually seem to have hit them yet
Fixed an issue where Epic parts were not correctly dropping from some Dire Behemoths that used to have Heroic versions pre-Awakening
Fixed an issue that caused players to not always be staggered in the correct direction by heavy Behemoth attacks
Fixed Karkonos’ parts being unintentionally hard to break during the Titan’s Awakening event
Fixed Karkonos’ umbral pools not doing damage to players
Fixed Karkonos’ missile attack no longer activating after the first few salvos
Fixed a rare issue where Karkonos could turn invisible temporarily
Fixed horn parts for Boreus, Chronovore, Embermane, and Karkonos incorrectly being set as a second head so it wasn’t breaking to the intended weapons
Fixed Embermane sometimes not spawning a fireball when intended during attacks
Fixed an issue causing Frostwülf’s ice pools to spawn collision above the ground
Re-enabled mounting attack on Malkarion that had previously been disabled in a server hotfix to temporarily address a crash
Fixed Shrike’s tornado attack visual effect sometimes not spawning
Weapons
Fixed Alluring Moons-spawned Chaox having player collision blocking movement
Fixed an exploit that allowed players to spawn infinite Chaox using Alluring Moons
Removed a debug visualization that could spawn around Firestorm’s projectiles
Fixed Golden Claws’ Passive III talent stacking infinitely, and also addressed it doing unintentionally high increased damage even without stacking
Fixed The Hunger and Molten Edict retaining equipped mod slots from pre-Awakening loadout
Fixed an issue that could cause a texture to stretch from the model for Reaper’s Edge
Fixed The Anvil being able to max Speed stacks by weapon swapping with Passive talent IV
Fixed The Godhand’s passive glyph continuing to trigger after swapping to another weapon
Escalations
Fixed an issue resulting in the intended weekly Heroic Escalation rewards not being granted on completion
Fixed Escalation 10-50s still spawning Heroic Behemoths
Fixed combat audio not playing during Escalations
Fixed the Planar Voyage modifier sometimes giving an unintended -10 Defense stacks at the end of the round
Removing the Chronostones reward from the Radiant Escalation puzzle
Hunting Grounds
Replaced the Scorchstone Hellion spawn on Cape Fury (Surge) with the intended Bloodfire Embermane, giving them two guaranteed spawns each, and addressing a blocker in the Behemoth Survey: Cape Fury (Surge) side quest
Stopped Chronostones dropping from island events on The Paradox Breaks
Fixed an issue that could cause fauna, gatherables, and patrol chests to not spawn on the following Surge islands: Hades Reach, Undervald Defile, Aulric’s Peak, Razorcliff Isle, Cape Fury, and Snowblind Waste
Fixed an issue causing the big storm-nado to not appear in the middle of Cape Fury’s Surge version
Ramsgate
Fixed some lanterns near Kat in Ramsgate giving off an unintended purple glow
Armour & Perks
Fixed Rezakiri’s armour pieces requiring the Level 15 recipe at Level 10 as well
Quests
Fixed the Reaching the Apex main quest unlocking earlier than intended in progression
Fixed the dye Rumours for Koshai, Riftstalker, and Valomyr requiring kills of the now-removed Heroic versions
Fixed a missing objective string in Rumour: Exquisite Sunburn (III)
Removed a reference to the Middleman in Rumour: Toxic Phage (II)
Items
Fixed Curiosities not being consumed from inventory when used. Pack it up folks, party’s over!
Fixed Hunt Pass Prestige Cores not being listed separately from other Rare cores in the Core Breaker
Fixed Assault Tonic count reducing by 2 when only 1 is used
Fixed Banners not being individually customizable per loadout slot
Fixed Head Accessories being the same across all loadouts, despite the My Slayer screen showing the intended one equipped
Fixed the Wildland Flute emote’s audio not stopping when the emote does
Fixed the rarity of the Champion’s Repeaters transmog from Rare to Epic
Fixed the cosmetic versions of the pre-Awakening lanterns still granting gameplay effects
Fixed the Quickslot 4 keyboard input still activating an item if it had been equipped to the slot pre-Awakening
UI
Fixed crafting items that had been pinned pre-Awakening still remaining on the Quest Tracker
Fixed some quests unintentionally showing old crafting schematics as rewards in the Quest Log screen
Fixed effect layering obscuring the weapon active ability slot
Fixed tracker information sometimes not displaying correctly in player overheads
Fixed “breadcrumbs” not clearing after viewing the item in a number of cases in the My Slayer screen
Fixed a missing controller input prompt for Continue on the Canister results screen
Fixed a case that could cause popups to stack multiple times when trying to purchase more Platinum from the Canister results screen
Fixed the Canister opening animation being unintentionally stretched on wider aspect ratios
Fixed a poorly-visible Continue prompt on the Message of the Day popup
Fixed a broken UI texture that sometimes appeared around button prompts on Xbox One
Fixed a purchase confirmed text string showing when cancelling out of a Platinum purchase on Steam
Fixed some long quest titles flowing out of the NPC interaction screen
Fixed unintended audio behavior with hold prompts
Fixed videos in the Move List screen not looping on PlayStation 4 and PlayStation 5
Removed an input that could still allow access to the Reward Cache
Removed an input that could allow access to a work-in-progress version of the Hunt screen
Fixed item names in the Steam checkout popup from appearing in the correct language
Performance
Enabled dynamic resolution (with a lower bound of 70% of 4K) as a short-term assist to performance on PlayStation 5 and Xbox Series X. Please note that improving performance more generally across all our platforms remains high on our priority list
Stability
Fixed an issue causing timeouts loading into the game on accounts that had heavily customized their cosmetic setup per loadout, and had a high number of loadouts
Fixed a server crash that could occur when mounting Malkarion due to a missing file in the game package
Fixed a rare server crash related to weapon swapping
Fixed a rare client crash in the colour picker UI
Fixed a rare client crash related to breadcrumbs
Fixed a rare client crash related to the Umbral elemental effect
Localization
Fixed an issue with the Steam version of the game not detecting language correctly
Fixed an issue with a portion of UI strings not displaying correctly in Spanish, and falling back to English
Miscellaneous text and localization fixes
Balance
Behemoths
Moonreaver Shrike’s wing swipe projectile now adds the Shocked debuff if hit
Allowed Sporestruck Charrogg to use more of its moves outside Enrage, to reduce encounter downtime
Weapons
Removed the Steel Marks requirement for the third Weapon Talent unlock on all weapons
Fixed Fury of the Mountain’s Special IV talent so it correctly gives a Determination gain of 15 (was 5)
Increased duration of Oathkeeper’s legendary ability from a default of 15 seconds to 30 seconds
Increased Oathkeeper’s Legendary III talent from 5 to 10 seconds
Stopped players from being able to hit or redirect lightning orbs spawned by Skies of Ostia turrets, as they can get in the way and cause you to do less damage
Lowered The Living Branch’s legendary ability default cooldown from 60 to 40 seconds (and with the talent, 40 seconds to 20 seconds)
Lowered The Silver Sword’s legendary ability cooldown from 90 to 50 seconds
Buffing The Hunger
Basic attack damage increased by 10-20% each
Light attacks grant 3 meter per hit
Active talent II buffed from 5% to 15%
Passive talent I buffed from 30% to 40%
Passive talent II now also works with Passive talent V
Passive talent V no longer gives a defense penalty, now just gives 4 Defense while in Verge of Night
Hunting Grounds
Added existing Blazeworks 75% XP boost to all Level 60 Hunting Grounds, and removed it from the Level 30 Blazeworks
Tuned down the power level of Behemoths on Level 60 islands, as they were hitting harder than intended
Armour & Perks
Replaced the Predator perk on Shrike armour with Cunning, and on Malkarion armour with Sharpened
The Predator perk’s cost has been reduced from 8 to 5
The Strategist perk now stacks up to 500 shields (please note that the text string will be updated in the next patch)
The Fortress perk increased from 120 to 150 shields
Economy
Rebalanced Hunt Pass Prestige Core drop tables to give more guaranteed Rams and Aetherite
Significantly increased Rams rewards from (almost) all Main and Side quests, and added Rams rewards to a few Side Quests that didn’t have them
Increased average Rams dropped from Patrol Chests
Increased Rams dropped from Behemoth kills from a range of 100-500 to 115-1000, based on Behemoth level
Adjusted Chaox kill Ram drops to better balance with Behemoth kill drops
Quality of Life
Training Grounds
Removed weapon swap combos from the move list panel in the Training Grounds, to avoid confusion for early game players who only have one weapon equipped, and so cannot complete them. They still show in the full Move List menu
Hunting Grounds
Fixed Emberthorn Cove sometimes matchmaking in other players - it is intended to be a tutorial island for new players
Armour & Perks
Re-added the HUD icon for the Pulse perk for better tracking
Quests
The main quest A Heroic Accomplishment no longer requires main quest Karkonos Rising to be completed first, to allow players faster access to Dauntless Trials and Heroic Escalation
The side quest Medicinal Purposes (which unlocks tonic crafting) no longer requires the side quest The Slayer’s Path to be completed first
Main quests Welcome Back, Slayer! and Basic Slaying now both unlock from the start for returning players, to avoid a rare case where they could get stuck unable to unlock Basic Slaying in order to proceed through the game