Awakening Awakening
Awakening

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Early Patch Notes

Early Patch Notes

  • Please note these Patch Notes are being published a few days early to give exposure to the upcoming fixes. Changes will go live on December 19th!

Bug Fixes

Behemoths

Behemoths

  • Fixed an issue with Behemoth attacks becoming out of sync between the game client and server after enrage, resulting in players being hit by attacks that did not visually seem to have hit them yet

  • Fixed an issue where Epic parts were not correctly dropping from some Dire Behemoths that used to have Heroic versions pre-Awakening

  • Fixed an issue that caused players to not always be staggered in the correct direction by heavy Behemoth attacks

  • Fixed Karkonos’ parts being unintentionally hard to break during the Titan’s Awakening event

  • Fixed Karkonos’ umbral pools not doing damage to players

  • Fixed Karkonos’ missile attack no longer activating after the first few salvos

  • Fixed a rare issue where Karkonos could turn invisible temporarily

  • Fixed horn parts for Boreus, Chronovore, Embermane, and Karkonos incorrectly being set as a second head so it wasn’t breaking to the intended weapons

  • Fixed Embermane sometimes not spawning a fireball when intended during attacks

  • Fixed an issue causing Frostwülf’s ice pools to spawn collision above the ground

  • Re-enabled mounting attack on Malkarion that had previously been disabled in a server hotfix to temporarily address a crash

  • Fixed Shrike’s tornado attack visual effect sometimes not spawning

Weapons

Weapons

  • Fixed Alluring Moons-spawned Chaox having player collision blocking movement

  • Fixed an exploit that allowed players to spawn infinite Chaox using Alluring Moons

  • Removed a debug visualization that could spawn around Firestorm’s projectiles

  • Fixed Golden Claws’ Passive III talent stacking infinitely, and also addressed it doing unintentionally high increased damage even without stacking

  • Fixed The Hunger and Molten Edict retaining equipped mod slots from pre-Awakening loadout

  • Fixed an issue that could cause a texture to stretch from the model for Reaper’s Edge

  • Fixed The Anvil being able to max Speed stacks by weapon swapping with Passive talent IV

  • Fixed The Godhand’s passive glyph continuing to trigger after swapping to another weapon

Escalations

Escalations

  • Fixed an issue resulting in the intended weekly Heroic Escalation rewards not being granted on completion

  • Fixed Escalation 10-50s still spawning Heroic Behemoths

  • Fixed combat audio not playing during Escalations

  • Fixed the Planar Voyage modifier sometimes giving an unintended -10 Defense stacks at the end of the round

  • Removing the Chronostones reward from the Radiant Escalation puzzle

Hunting Grounds

Hunting Grounds

  • Replaced the Scorchstone Hellion spawn on Cape Fury (Surge) with the intended Bloodfire Embermane, giving them two guaranteed spawns each, and addressing a blocker in the Behemoth Survey: Cape Fury (Surge) side quest

  • Stopped Chronostones dropping from island events on The Paradox Breaks

  • Fixed an issue that could cause fauna, gatherables, and patrol chests to not spawn on the following Surge islands: Hades Reach, Undervald Defile, Aulric’s Peak, Razorcliff Isle, Cape Fury, and Snowblind Waste

  • Fixed an issue causing the big storm-nado to not appear in the middle of Cape Fury’s Surge version

Ramsgate

Ramsgate

  • Fixed some lanterns near Kat in Ramsgate giving off an unintended purple glow

Armour & Perks

Armour & Perks

  • Fixed Rezakiri’s armour pieces requiring the Level 15 recipe at Level 10 as well

Quests

Quests

  • Fixed the Reaching the Apex main quest unlocking earlier than intended in progression

  • Fixed the dye Rumours for Koshai, Riftstalker, and Valomyr requiring kills of the now-removed Heroic versions

  • Fixed a missing objective string in Rumour: Exquisite Sunburn (III)

  • Removed a reference to the Middleman in Rumour: Toxic Phage (II)

Items

Items

  • Fixed Curiosities not being consumed from inventory when used. Pack it up folks, party’s over!

  • Fixed Hunt Pass Prestige Cores not being listed separately from other Rare cores in the Core Breaker

  • Fixed Assault Tonic count reducing by 2 when only 1 is used

  • Fixed Banners not being individually customizable per loadout slot

  • Fixed Head Accessories being the same across all loadouts, despite the My Slayer screen showing the intended one equipped

  • Fixed the Wildland Flute emote’s audio not stopping when the emote does

  • Fixed the rarity of the Champion’s Repeaters transmog from Rare to Epic

  • Fixed the cosmetic versions of the pre-Awakening lanterns still granting gameplay effects

  • Fixed the Quickslot 4 keyboard input still activating an item if it had been equipped to the slot pre-Awakening

UI

UI

  • Fixed crafting items that had been pinned pre-Awakening still remaining on the Quest Tracker

  • Fixed some quests unintentionally showing old crafting schematics as rewards in the Quest Log screen

  • Fixed effect layering obscuring the weapon active ability slot

  • Fixed tracker information sometimes not displaying correctly in player overheads

  • Fixed “breadcrumbs” not clearing after viewing the item in a number of cases in the My Slayer screen

  • Fixed a missing controller input prompt for Continue on the Canister results screen

  • Fixed a case that could cause popups to stack multiple times when trying to purchase more Platinum from the Canister results screen

  • Fixed the Canister opening animation being unintentionally stretched on wider aspect ratios

  • Fixed a poorly-visible Continue prompt on the Message of the Day popup

  • Fixed a broken UI texture that sometimes appeared around button prompts on Xbox One

  • Fixed a purchase confirmed text string showing when cancelling out of a Platinum purchase on Steam

  • Fixed some long quest titles flowing out of the NPC interaction screen

  • Fixed unintended audio behavior with hold prompts

  • Fixed videos in the Move List screen not looping on PlayStation 4 and PlayStation 5

  • Removed an input that could still allow access to the Reward Cache

  • Removed an input that could allow access to a work-in-progress version of the Hunt screen

  • Fixed item names in the Steam checkout popup from appearing in the correct language

Performance

Performance

  • Enabled dynamic resolution (with a lower bound of 70% of 4K) as a short-term assist to performance on PlayStation 5 and Xbox Series X. Please note that improving performance more generally across all our platforms remains high on our priority list

Stability

Stability

  • Fixed an issue causing timeouts loading into the game on accounts that had heavily customized their cosmetic setup per loadout, and had a high number of loadouts

  • Fixed a server crash that could occur when mounting Malkarion due to a missing file in the game package

  • Fixed a rare server crash related to weapon swapping

  • Fixed a rare client crash in the colour picker UI

  • Fixed a rare client crash related to breadcrumbs

  • Fixed a rare client crash related to the Umbral elemental effect

Localization

Localization

  • Fixed an issue with the Steam version of the game not detecting language correctly

  • Fixed an issue with a portion of UI strings not displaying correctly in Spanish, and falling back to English

  • Miscellaneous text and localization fixes

Balance

Behemoths

Behemoths

  • Moonreaver Shrike’s wing swipe projectile now adds the Shocked debuff if hit

  • Allowed Sporestruck Charrogg to use more of its moves outside Enrage, to reduce encounter downtime

Weapons

Weapons

  • Removed the Steel Marks requirement for the third Weapon Talent unlock on all weapons

  • Fixed Fury of the Mountain’s Special IV talent so it correctly gives a Determination gain of 15 (was 5)

  • Increased duration of Oathkeeper’s legendary ability from a default of 15 seconds to 30 seconds

  • Increased Oathkeeper’s Legendary III talent from 5 to 10 seconds

  • Stopped players from being able to hit or redirect lightning orbs spawned by Skies of Ostia turrets, as they can get in the way and cause you to do less damage

  • Lowered The Living Branch’s legendary ability default cooldown from 60 to 40 seconds (and with the talent, 40 seconds to 20 seconds)

  • Lowered The Silver Sword’s legendary ability cooldown from 90 to 50 seconds

Buffing The Hunger

Buffing The Hunger

  • Basic attack damage increased by 10-20% each

  • Light attacks grant 3 meter per hit

  • Active talent II buffed from 5% to 15%

  • Passive talent I buffed from 30% to 40%

  • Passive talent II now also works with Passive talent V

  • Passive talent V no longer gives a defense penalty, now just gives 4 Defense while in Verge of Night

Hunting Grounds

Hunting Grounds

  • Added existing Blazeworks 75% XP boost to all Level 60 Hunting Grounds, and removed it from the Level 30 Blazeworks

  • Tuned down the power level of Behemoths on Level 60 islands, as they were hitting harder than intended

Armour & Perks

Armour & Perks

  • Replaced the Predator perk on Shrike armour with Cunning, and on Malkarion armour with Sharpened

  • The Predator perk’s cost has been reduced from 8 to 5

  • The Strategist perk now stacks up to 500 shields (please note that the text string will be updated in the next patch)

  • The Fortress perk increased from 120 to 150 shields

Economy

Economy

  • Rebalanced Hunt Pass Prestige Core drop tables to give more guaranteed Rams and Aetherite

  • Significantly increased Rams rewards from (almost) all Main and Side quests, and added Rams rewards to a few Side Quests that didn’t have them

  • Increased average Rams dropped from Patrol Chests

  • Increased Rams dropped from Behemoth kills from a range of 100-500 to 115-1000, based on Behemoth level

  • Adjusted Chaox kill Ram drops to better balance with Behemoth kill drops

Quality of Life

Training Grounds

Training Grounds

  • Removed weapon swap combos from the move list panel in the Training Grounds, to avoid confusion for early game players who only have one weapon equipped, and so cannot complete them. They still show in the full Move List menu

Hunting Grounds

Hunting Grounds

  • Fixed Emberthorn Cove sometimes matchmaking in other players - it is intended to be a tutorial island for new players

Armour & Perks

Armour & Perks

  • Re-added the HUD icon for the Pulse perk for better tracking

Quests

Quests

  • The main quest A Heroic Accomplishment no longer requires main quest Karkonos Rising to be completed first, to allow players faster access to Dauntless Trials and Heroic Escalation

  • The side quest Medicinal Purposes (which unlocks tonic crafting) no longer requires the side quest The Slayer’s Path to be completed first

  • Main quests Welcome Back, Slayer! and Basic Slaying now both unlock from the start for returning players, to avoid a rare case where they could get stuck unable to unlock Basic Slaying in order to proceed through the game

Known issues

Trello Community issues